It is possible to set the sabercolours of NPCs by setting their sabercolor to a hex code in the.
RGB Sabers These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "/sabercolor 1 xff0000" will set the first lightsaber blade to be red.User files will be saved to /Users/user/Library/Application Support/JAEnhanced on OSX or to /Users/user/Documents/My Games/JAEnhanced on Windows.
You can launch the mod with "Jedi Academy: Enhanced" or ja_ depending on your OS. If you're on Windows, put ja_, rdcustomsp-vanilla_x86.dll, SDL2.dll and rdsp-rendsaurus_x86.dll alongside your regular Jedi Academy base folder.įor either OS, put the "jaenhanced" folder alongside your base folder. If you're using a Mac, you should put "Jedi Academy: Enhanced" alongside your regular Jedi Academy base folder - depending on your version the base folder might be hidden inside the original game's application bundle. If you've installed an earlier version (from when this was just called SP Customisation Mod), it'd probably best to uninstall the old version. NOTE: If you're having crashing issues, try the default renderer by setting cl_renderer to rdcustomsp-vanilla NOTE: If you don't already have it and you're on Windows, you'll need the MSVC++ 2010 redistributable: Microsoft.ls.aspx?id=5555 It also uses Open Jedi Project code for TrueView. It's based on OpenJK (so the code is released under the GPL and available at ) and a slightly modified version (for SP) of AJL's SFX Saber code. Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. Part of the Jedi Knight: Enhanced project